Although computer games have a high potential for knowledge transfer, they are currently mainly used for entertainment. Ludwig is an educational game developed by Ovos and intended for the use in classrooms. The aim is to integrate knowledge transfer into game play by means of a new design process.
The first expansion stage will see three thematic worlds on the topic of renewable energies aimed at transferring learning content in the subject physics, grades 5 to 8. Further expansion stages will see additional thematic worlds and subjects.
The thematic worlds are entered via an online portal which supports networking between teachers and students. Via a teacher profile, teachers can also integrate additional content and teaching material and carry out statistical evaluations. Ludwig can be used both in the classroom and at home.
The interactive agency ovos has been developing Ludwig in close cooperation with internationally renowned partners since 2008. We would like to take this opportunity to thank our partners, who are advancing and supporting the development of game-based learning in Austria: BMUKK, Donau-Universität Krems, Fachdidaktik Physik/Universität Graz. The project gets developed within the scope of Sparkling Science and is funded by the Austrian Ministry of Science and Research as well as Departure.
Ever since we started in 2004, we have been convinced that having fun is the best way for people to absorb content. We express this conviction in every implemented project. In an entertaining and playful way, applications by Ovos help users to learn about the topics affecting us and our clients.
Ovos consists of a core team of 10 people with the most diverse backgrounds. We are trained architects, painters, computer scientists, japanologists and technicians. This interdisciplinary approach constantly triggers mutual inspiration.
We all sit in a big room, without visible or invisible walls, as everybody can take part in all projects.