8. October 2011 | News
We were invitied to present Ludwig at the Korea Serious Game Festival 2011 in Seoul form October 7th to 9th. It is a Social Cultural Festival featuring participatory Serious Games organized by the Gyeonggi Digital Contents Agency.
Korea is pretty big in Gaming, so we were really happy to be among the very few european exhibitors. Ludwig was possibly the Serious Game which grabbed the most attention, especially the curriculum-based approach embedded in gameplay (learning objective equals gaming objective) was considered innovative and appealing.
We gained deep insights on trending topics and movements within the international Serious Games market and met highly interesting people. It was also quite reassuring to see how Unity3D -the game engine we use at Ludwig- is about to become the leading engine for Serious Games. It also seems that the tablet will play an increasingly important and maybe dominat role in the development of educational apps.
Besides the fact that we love korean food we really enjoyed our stay and hope to see Ludwig in korean schools in the near future!
10월 7일부터 9일까지 진행되는 경기기능성게임페스티벌 2011년에 초청되어 <루드윅>을 전시했습니다. 경기기능성게임페스티벌은 경기디지털콘텐츠진흥원 주최로 이루어진 사회 문화적인 축제입니다.
한국은 전세계 게임시장의 큰 부분을 차지하고 있기 때문에 본 사는 소수의 유럽 참가자로서 행사에 참여했음을 기쁘게 생각합니다. 루드윅은 특히 교과서 커리큘럼을 반영한 교육 기능성 게임으로 행사에서 많은 관심을 끌었습니다. 게임을 통해서 수업 내용을 배울 수 있다는 점이 혁신적이고 주목할 만한 부분 이었기 때문이라 생각합니다.우리는 KSF 참관을 통해 세계 기능성게임 시장의 현황과 트렌드를 볼 수 있었고, 전세계에서 초청된 중요한 기능성게임 관계자을 만날 수 있었습니다. 또한 루드윅에서 사용된 Unity의 3D엔진은 기능성게임을 위한 선도적인 게임엔진이 될 것을 확실히 볼 수 있었습니다. 타블렛 PC 중요한 플랫폼으로 자리잡게 될 것이며, 특히 교육적인 어플리케이션 게임 개발시에는 타블렛이 절대적인 역할을 하게 될 것이라는 것을 깨달을 수 있었습니다.게다가 한국 음식은 너무나 맛있었고, 우리는 한국에서의 여정을 즐기고 있습니다. 루드윅을 한국에서 곧 선보일수 있기를 희망합니다!
5. July 2011 | News
In 2010 I had my first Games4change experience at the Festival in New York. It was an easy choice to be back for this years 8th Annual Games for change Festival, but comparing 2010 with 2011 reveals not only the huge step Games4change made, but also how Serious Games developed as a genre. Al Gore coined this in his keynote saying “Games are the new normal.”
The discussion on games addressing serious issues has obviously broadened, the topic has more coverage and - perhaps most important - exposure beyond gamers. This became visible at the festival and is very helpful and well deserved for the whole movement and all the people involved.
I was very excited to present our game on physics called Ludwig at this year´s Festival.
It was part of the Demo Spotlight which was hosted by Eric Zimmerman. The demo spotlight gave game developers the opportunity to present their projects on the main stage to the following critics:
Frank Lantz, Creative Director and co-Founder of area/code, Interim Director, NYU Game Center
Connie Yowell, Director of Education for U.S. Programs at the MacArthur Foundation
Ken Perlin, Professor of Computer Science, NYU Media Research Lab, and Director, Games for Learning Institute
The feedback - I want to thank jury and audience for their inputs - was really great and will give us an additional energy boost for the final production phase. (My presentation starts at 21:15 sec)
My three favorite presentations from the festival:
Jesse Schell, Professor of Entertainment Technology at Carnegie Mellon University and Owner at Schell Games delivered a impassioned closing keynote entitled “Make Games, not war”. I loved it!
Gabe Newell, Co-Founder and Managing Director of Valve Corporation, gave a keynote during the Games for Learning Day.
He showcased Portal2 and introduced the game saying :
“There seems to be a distinction between games that are good for Education and games that are going to be commercially successful. I am not sure if I am going to buy into that.”
I could not agree more.
Nick Fortugno, Game Designer and Co-Founder, Playmatics gave a quick presentation on "Zen and the art of Serious Play". It was a wonderful Showcase on a well-known and world-wide played game we did not consider a Serious Game: Basketball. It was an insightful and highly inspiring talk, I hope to get the slides soon to show them here.
I enjoyed the company of interesting, like-minded people and want to give a big shout-out to Michelle Byrd, Asi Burak and the whole G4C team for the great organization! I will certainly be in New York for Games4change 2012.
28. June 2011 | News
"Spielend Lernen am Computer", ORF Sommerzeit vom 27.06.2011
9. May 2011 | News
Please register here: Ludwig Testsession 3 Registration
You are located in Vienna, interested in games or physics (no special knowledge or skill required) and in the age of 10 - 99? Perfect! Please take a look at the short facts:
- Attending a testsession is voluntary. We can compensate for your time with € 10,--.
- One testsession lasts max. 1 hour. You will be able to play a short sequence of the game. Afterwards we ask you to complete an online survey.
- With your admission we will record your gameplay and your face in order to analyse your emotions during the gamesession.
- We will not ask you for any personal information. All your data will be stored and processed anonymized.
- There are no special requirements. We are looking for female and male testers of all ages and backgrounds. You don´t even have to be a gamer at all!
The testsessions take place in our office in Vienna (ovos, Waaggasse 2a, 1040 Vienna)
We are looking forward your most welcome feedback!
Research on motivational aspects and knowledge transfer in digital educational games for children aged 10 to 14.17. November 2010 | News
We are happy to announce that we will investigate knowledge transfer effects in Video Games (exemplified by LUDWIG) within Sparkling science, a research program of the Austrian Federal Ministry of Science and Research
The Project is lead by the Danube University Krems, Department of "Applied Game Studies" in partnership with the University of Graz, Didactics of Physics and ovos.
Research on motivational aspects and knowledge transfer in digital educational games for children aged 10 to 14 years.
Current research on serious games allows only little inference about the optimization of knowledge transfer. To fill this gap we develop a research scenario to study motivation and knowledge transfer factors in educational games for children from 10 to 14. Our game “Ludwig” is an interactive learning game built around a serious topic: renewable energy. It is developed within an iterative didactic design approach developed by Wagner (2009). The development process is following three primary principles of game play: freedom to learn from errors, freedom to experiment, and freedom to make an effort (Osterweil, 2007). Empirical research with both focus- and expert groups will be part of this first application. This new design approach allows a scientific discussion of our results, the development of our empiric methods is influenced by the transfer model of Jürgen Fritz (2003). A mixed-method-design with different quantitative and qualitative methods will provide a validation of our scientific insights.
Students and teachers are asked to join the project from the very beginning (conception stage). They will frequently give their inputs in various playtesting sessions during the whole didactic design process. The teacher’s inputs are used to evaluate different aspects of applicability in class. Based on the inputs of students and teachers, we develop the gaming objects and a research prototype. The student’s inputs strongly influence the progress of Ludwig and therefore the outcome as well as the quality of the research project. To allow the students to be aware of the whole research process, they will get feedback on how the findings of the test-settings are implemented in the development process of the gaming objects and the research prototype.